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Eve online lifeblood
Eve online lifeblood









Rather than forming a totally new team, Team Size Matters will be shifting priorities in this direction. We are also allocating more time to experiment with totally new mechanics and concepts for ships and modules. The Council of Stellar Management (CSM) has been advocating heavily for more rapid and consistent balance changes, and we agree that it’s a good time to put more focus on this area. The changes we are making now are meant to increase our overall bandwidth and investment in ship and module related work specifically. Balance work requires careful, widespread consideration and it’s a constant effort by all parties involved to adjust EVE as carefully as possible. Whether our devs are working on structures, events, ships, modules, territory ownership, or the new player experience, you can be sure that there will be reverberations in the economy, in the combat meta, and in activity levels across all different types of space. The most important thing to know is that game balance is a complex effort which incorporates every gameplay team working on EVE.

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Let’s start with talking a little about how we do balance work and what is changing. In this blog, we're sharing some more details about the recently announced team focus on ships and modules, and will show you some specific changes coming this October in the EVE Online: Lifeblood expansion.











Eve online lifeblood