

Hard "enemies use skills at a normal rate but will target weaknesses if they have an advantage" Normal "enemies use skills at a normal rate and will pick a target they can kill if low enough health but otherwise pick targets at random" Personally I would do difficulty settings ofĮasy "enemies rarely use their AoE skills and pick targets at total random" Don't get me wrong it is still better then "take double damage and do half damage" "bullet sponges" most games go with, but is there anything else to it or is that literally it? That seems like very artificial "difficulty" and means there is zero difference between easy and hard if you just don't take the "continue fighting even though you died" option cheesing the fight. Very hard - same as hard but unable to use any items in battle which really takes away from the other games being able to buy a handful of items for each element to hit enemies weaknesses even if you don't have the spell for the right element. Hard- you die you have to restart from where you saved which in most cases would be literally 2 steps away from the boss since you can save anywhere. It's recommended to put RS to sleep by using a Ruin attack and then use an Elec attack on him to cause a Sabbath. In that match, he's weak to Elec while his Bicorn is weak to Ruin, and RS gives himself two turns.


Normal- you can find rare items allowing you to rez in battle so long as you have at least one RS is rematched in the Soul Matrix due to an Aion Order. For the description it sounds like the only differences between easy/normal/hard isĮasy- you can just keep rezing in battle having zero risk of loosing any fight
